\hypertarget{_shader_manager_8h}{
\section{include/ShaderManager.h File Reference}
\label{_shader_manager_8h}\index{include/ShaderManager.h@{include/ShaderManager.h}}
}


manages creation and use of shaders  


{\ttfamily \#include \char`\"{}ngl/ShaderManager.h\char`\"{}}\par
{\ttfamily \#include \char`\"{}ngl/Camera.h\char`\"{}}\par
{\ttfamily \#include \char`\"{}ngl/Colour.h\char`\"{}}\par
Include dependency graph for ShaderManager.h:\nopagebreak
\begin{figure}[H]
\begin{center}
\leavevmode
\includegraphics[width=366pt]{_shader_manager_8h__incl}
\end{center}
\end{figure}
This graph shows which files directly or indirectly include this file:\nopagebreak
\begin{figure}[H]
\begin{center}
\leavevmode
\includegraphics[width=400pt]{_shader_manager_8h__dep__incl}
\end{center}
\end{figure}
\subsection*{Classes}
\begin{DoxyCompactItemize}
\item 
class \hyperlink{class_shader_manager}{ShaderManager}
\begin{DoxyCompactList}\small\item\em liase with ngl::ShaderManager to provide higher level access and manipulation to/of shaders \end{DoxyCompactList}\end{DoxyCompactItemize}


\subsection{Detailed Description}
manages creation and use of shaders \begin{DoxyAuthor}{Author}
Perseedoss Rajiv 
\end{DoxyAuthor}
\begin{DoxyVersion}{Version}
1.0 
\end{DoxyVersion}
\begin{DoxyDate}{Date}
29.03.11 Revision History : Initial Version 29.03.11 
\end{DoxyDate}


Definition in file \hyperlink{_shader_manager_8h_source}{ShaderManager.h}.

